Test

March 14, 2012

Resolution



So far, I really like how my illustration turns out. I mean when I want it to be like this, I manage to draw it exactly like I want. It saves a lot of my time, besides I also learned that composition matters than actual anatomy. Its an art, so why do you need to be so accurate?. Good composition can deliver your idea better. This is the first part...



Now the second one is how I paint my works. Usually I did these typical steps:
1. Sketch... (Rawwwrr! I was always messy with this LOL, but it feels good ^ー^) 
2. Outline... (Yeah I know, double the work)
3. Paint... (This part is always the same, similar shading and highlights)

Over the time I realize that these stereotype steps really makes my work looks ughhh... unsatisfying. Take a look at my previous work, heavy bold outlines ruined everything!

I rework my steps and eliminate step 2. Sketch nicely and paint it on the fly!. It takes time to perfect, but it also saves a lot of time once you master it. Outline can be done later, with of course much better control on how you want it to be.

My previous work DPI was always at 72 dpi, its a standard dpi for web preview. This however isn't very standard when you are painting. I'm sure most of you that paint anime illustration will zoom in into the eye part a couple of times when working with 72 dpi canvas, and what do you get is mosaic pixel. At this stage, no matter how small your brush is, it doesn't do the magic at detailing the eye deco.

Above is my image working with 300 dpi canvas. I began to realize how useful high dpi is. Notice the detail in the eye?. It was done simply at 100% zoom, without hurting your eye just to make another eye.. lol 

These are truly educational for me, so I thought to share it with those who like painting just like I do. 

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